Tag Archives: Jump Rope Games

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Enjoy Family Road Trips with Classic Travel Games

Half the fun of family travel is “getting there”, right? Whether you’re embarking on a Great American Road or Train Trip, or merely hoping to get from Point A to Point B with your humor intact, a few tips and classic travel games will surely make the going more pleasant.

route_66_artwork_roadmap

Family Travel Tips

  • Involve kids in the planning or have them follow the trip’s progress on a map. If you’re an AAA member, maps are free. Some kids may want to keep a trip journal and add photos when they get home.
  • Have food and drinks on hand, if possible, and take frequent breaks to eat, use restrooms, or just stretch your bodies.
  • Remind kids who are on screens to take breaks, to play a game or look around at the passing, and sometimes awe-inspiring world
  • Pack along a few portable items for outdoor breaks and quiet times, so you can play card games, jump rope games, Mad Libs or jacks.
  • Play some of the tried-and-true road trip games, below, that don’t require any equipment. They help make family memories when you’re driving, flying, or waiting in line.

Tried-and-True Road Trip Games

What I See From A to Z

Players try to find letters in license plates, billboards, road signs, or objects and must call out “I see an A,” or “I see something that starts with B,” when they spot a letter.

The first person to complete the alphabet wins. A variation for younger children is to pick one letter and have everyone look for that.

Semi Search

If you’re traveling on the interstate, you will probably have a lot of trucks for company, and this fun game makes use of that.

Each player chooses a different color. That color will be the color of truck trailer that the player is then searching for. Players announce when they see a semi on the road in their color, and they get one point for each.

A scorekeeper can be appointed to keep count, or everyone can keep their own score. The game is played until one person reaches 25 points, or another agreed-upon number.

Travel Scavenger Hunt (also known as Travel Olympics)

You’ll need: Pencil and paper for each player

Players all contribute to one list of 10-20 things they can see from or do in the car. For example, a list might include passing a cow pasture, seeing a gas station that has the color red in its logo, holding one’s breath through a tunnel, spotting two yellow license plates, or passing an RV.

The first person to accomplish everything on the list wins.

License Plate Scramble

The first player calls out all the letters, in order, that appear on a passing license plate.

All players try to create a word using those letters, in the same order. The first person to do so gets a point. For example, a player might call out ARN, and he, she, or any other player might come up with “arachnid” or “yarn”.

Decide if you want to play to a certain number of points, like 25. The first player to reach that total wins.

O.S.L.P.

Players search passing cars for “out of state” license plates (out of the state they are currently traveling in.)

When such a plate is spotted, the player yells, “O.S.L.P.!” If they are the first to see a particular plate, they score a point.

Decide if you want to play to a certain number of points, like 10. The first player to reach that total wins.

I Spy

One player decides on an object that all players could conceivably see and says, for instance, “I spy with my little eye .. something that begins with the letter A” or “I spy with my little eye .. something that is blue.”

Other players take turns trying to guess what the object is.

When players run out of guesses, the first player gives another clue and other players guess again.

The person who guesses the object gets to be the next spy.

What Animal Am I?

One player thinks of an animal. Other players ask “yes” or “no” questions to determine what animal the first player is. Players might ask, “Do you live in the ocean?” or “Do you have four legs?”

There is no limit to the number of questions. Players can simply give up when stumped and choose who gets to be the animal next. Otherwise, the player who guessed the animal gets to be the next up.

Rock, Rock

This is a good group game for rest stops or outdoor settings.

You’ll need: A rock or coin

Players sit or stand in a circle, palms out to their sides, facing up. Right palms should be directly over right neighbor’s left palm, continuing around the circle. One player is in the center of the circle. That player momentarily closes his or her eyes while the rock is given to someone in the circle. Each player lifts his or her right hand and moves it across the body to the left neighbor’s right hand. The person with the rock in hand does this as well. After a couple of such motions, the person in the middle opens their eyes. The rock moves around the circle but, because everyone is making a passing motion, the person in the middle can’t see where it is. As the rock moves around the circle, players chant, in rhythm with their hand motions:

Rock, rock where do you wander?

In one hand and out the other.

Is it fair? Is it fair?

To keep poor _____ (name of player in the middle) sitting/standing there?

At the end of the chant, the person in the middle guesses where the rock is. If he or she guesses, correctly or doesn’t guess after three tries, the person with the rock goes into the middle. (If that person has already gone in the middle, you can  have the person next to them, clock-wise, go in.)

Have fun on the road, and wherever your adventure takes you!

Road trip activities are adapted from Fed Up with Frenzy: Slow Parenting in a Fast-Moving World, which contains more travel games in addition to 300+ fun family activities.

Other Slow Family posts you might like:

Enjoy Roadside Attractions Along California’s Redwood Highway
12 Fun Family Activities for Screen-Free Week
8 Fun Things to do While it’s Still Summer
Recess: Playground and Jump Rope Games
Slow Nature: Have a Cloud Race

Graphic: Wood for the Trees

 

NFL Play 60 Encourages Kids to Be Active, Prizes Awarded for Original Games

The National Football League has announced a new campaign to help reverse the trend of childhood obesity. The NFL Play 60 Program encourages kids to be active for 60 minutes each day through school and community events. They are also sponsoring the NFL Play 60 Invention Contest, to inspire kids 6-13 to invent their own game, activity, piece of fitness equipment, football-themed innovation, or training device for a chance to win $5,000, a 3-day/2-night trip for two to the Grand Prize Event, and an NFL Prize Pack. Two finalists and 12 semi-finalists will also receive prizes. The contest site offers brainstorming tips and inspiration to get you started.

Many NFL players and other athletes utilize a simple and extremely inexpensive piece of fitness equipment to help them stay in shape – a jump rope. Jumping rope has gone in and out of fashion since ancient Egypt, when both men and women jumped over vines. It wasn’t until the 20th century that jumpers incorporated the sing-song games and rhymes that many of us associate with childhood and particularly girls.

As a fan of simple and inexpensive games and equipment, as well as the origin and continuation of playground games that are passed down through the generations through oral history, I love everything about jumping rope. As inspiration, here are three fitness benefits to jumping rope. It can be easy to fit jumping rope into your 60 minutes of daily fitness. Below are some fun jump rope games that will keep you singing and laughing as well as help keep you fit. They are games my mom taught me and I taught my daughter. Who knows, you might invent the next jump rope or other fun game.

You’ll need:

One regular jump rope for one person, or a longer jump rope for two turners to turn, while a jumper (or more) jumps.

The jumper jumps over the rope each time it hits the ground. Jumpers can jump in one jump each turn or one big jump followed by one smaller jump each turn. A turn ends when the jumper fails to jump over the turning rope. The following are classic, easy jump-rope games. They don’t have tunes, so much as chants, so they are especially easy to pick up.

A My Name is Alice

This is a fun add-on game that also calls for a little creativity and is different every time

The first jumper starts with the letter A, and fills in the blanks in this sentence, however he or she chooses:

A my name is ____ and my husband’s name is ____ and we live in ____ and we sell ____.

For example: A my name is Alice and my husband’s name is Al and we live in Albuquerque and we sell Apples.

If the jumper hasn’t tripped up, he or she moves on to the letter B, such as:

B my name is Betty and my husband’s name is Bob and we live in Boise and we sell Beans.

Jumpers move through the alphabet as long as their turns last. New jumpers usually start with A (that makes it easy to compare how far each gets) and choose new names.

Teddy Bear, Teddy Bear

This jump-rope game is a little more advanced, as it requires player to pantomime the activity they are singing about (to the best of their abilities) as they are jumping.

Teddy Bear, Teddy Bear, turn around,

Teddy Bear, Teddy Bear, touch the ground,

Teddy Bear, Teddy Bear, tie your shoe,

Teddy Bear, Teddy Bear, that will do!

Teddy Bear, Teddy Bear, go upstairs,

Teddy Bear, Teddy Bear, say your prayers,

Teddy Bear, Teddy Bear, turn out the lights,

Teddy Bear, Teddy Bear, say good-night!

The following games involve counting as far as jumpers can get during each turn.

Mabel Mabel

Mabel, Mabel, set the table,

Do it as fast as you are able,

Don’t forget the Red. (pause) Hot. (pause) PEPPERS!
On “Peppers”, start turning the rope doubly-fast, counting a point for each turn. The jumper jumps until they miss and are out.

Cinderella

Cinderella, dressed in yella

went downstairs to kiss a ‘fella.

By mistake she kissed a snake.

How many doctors did it take?

1, 2, 3, ..  (Count each turn of the rope successfully jumped.)

 Apples, Peaches, Pears and Plums

Apples, peaches, pears and plums.

Tell me when your birthday comes.

January, February, March, .. (Count one month for each turn of the rope successfully jumped.)

Have an idea for a NEW way to get active? Encourage your kids to enter the NFL Play60 Invention Contest! Enter today!

Want a free NFL Play60 poster? Email info@bkfk.com with your mailing address to request one!

These jump rope games were adapted from Fed Up with Frenzy: Slow Parenting in a Fast-Moving World, which contains this and 300+ more fun family activities.

This post is sponsored by NFL Play 60. The views expressed are my own.

Jump rope photo: Flickr Creative Commons

American Academy of Pediatrics Advocates Recess for Kids: try these games!

Even as some parents and schools try to schedule as many academics and extracurriculars into their children’s lives as possible, at times to the detriment of even the briefest school recess, The American Academy of Pediatrics (AAP) has released a policy statement that recognizes the value of recess to every aspect of children’s lives. The AAP wrote:

Recess during school offers children cognitive, social, emotional, and physical benefits they don’t get through academics alone.

According to the AAP:

  • Recess is “a necessary break in the day” and “should not be withheld for academic or punitive reasons.”
  • Recess offers important breaks from concentrated classroom work, which allow children to be “more attentive and more productive in the classroom.”
  • Recess “promotes social and emotional learning and development” through “peer interactions in which they practice and role play essential social skills.” Children learn negotiation, cooperation, sharing, and problem solving, as well as coping skills, such as perseverance and self-control.
  • Recess offers benefits that are “unique from, and a complement to, physical education — not a substitute for it.”
  • Recess can help offset risks to childhood obesity.

The AAP also noted that some schools cite safety issues as a barrier to recess and free play and offers steps to protect children while offering free and unstructured  play.

The AAP statement provides a large boost to those who have been advocating for recess and free play, in the face of calls for more academic and scheduled time for children. Last year, an important study published by the AAP revealed that pre-school children are far too sedentary for their physical and psychological health. The recent policy statement notes that “even minor movement during recess counterbalances sedentary time at school and at home.”

Read the complete AAP Policy Statement on The Crucial Role of Recess in School.

Many of us grew up with free play and recess games, some of which were made up on the spot, and some of which we learned from others. Here are a few games that kids (and even parents and teachers) may not know, which can add to recess and other fun and play. Many more playground and other game instructions can be found in my book, Fed Up with Frenzy: Slow Parenting in a Fast-Moving World.

Playground Games

These fun, easy games require little or no equipment and have been creating memories for generations.

Duck, Duck, Goose

South Asians know it as Kho Kho, Ghanaians as Antoakyire. German children play a version called Plumpsack, which involves dropping a handkerchief at one player’s spot. Young children play this timeless game around the world.

Players sit in a circle, facing each other. Choose a player to be It. It walks around the outside of the circle, tapping each person on the head and saying, for each tap, “duck”, “duck”, “duck”. Finally, It taps a person on the head and says, “goose” and begins to run around the outside of the circle. The person who is tapped as a goose gets up and chases It around the circle. If the goose is able to tap It before he or she sits down in the goose’s spot, then that person is It again. If the goose does not tag It, then the goose becomes the new “it”.

Red Light, Green Light

Another game played around the world, Red Light, Green Light has many charming variations. In the Czech Republic, it’s called, Cukr, káva, limonáda, čaj, rum, bum! (“Sugar, coffee, lemonade, tea, rum, boom!”)

One player is chosen to be the stoplight. That person turns his or her back to the group, which forms a line approximately 30–90′  away (depending on the ages of players). The stoplight calls out, “Green light!” and the players advance toward the player who is the stoplight as quickly as they can. When the stoplight wishes, he or she calls out, “Red light!” while turning around to see the runners. The runners must stop immediately. Any player caught moving after a call of “red light” has to go back to the starting line. “Green lights” and “red lights” are repeated until the first player reaches and tags the stoplight and is declared the winner. If all the players are out before they reach the stoplight, then the stoplight wins that round. The winner becomes the new stoplight.

Four Square

Not sure what to do with that four-square court painted on your school playground? This classic game couldn’t be easier or more inclusive. If you don’t have a four-square court, you can easily draw your own with chalk.

You’ll need:

A standard-size rubber playground ball
A court, or chalk to draw one

If there isn’t a court, draw a large square, approximately 16′ × 16′. Divide that into four squares, each 8′ × 8′. Letter the squares clockwise, from A to D. The player in the A square begins by bouncing the ball once in his or her own square, then hitting it underhand so it bounces into the D square. The receiving player then hits the ball into another square, with play continuing until the ball bounces more than once or goes out of bounds. When that happens, the player who didn’t hit the ball in time, or hit it out of bounds, moves to the D square, and the other players move up in the alphabet. If there are more than four players, a waiting player in line replaces the one who would have moved into the D square, and that player goes to the back of the line. Play continues without anyone having to permanently leave the game.

Blob Tag

There are so many fun tag games, you needn’t limit yourself to basic tag. Try this fun variation:

Once a player is tagged by the person who is It, the two join arms and become a blob, which chases players together to try to tag them. Other players who are tagged also join arms and become part of the blob. Some play a version in which, when the blob reaches four people, two split off to become a new blob. The last person standing alone becomes the new “it.”

Jump-Rope Games

Jumping rope has gone in and out of fashion since ancient Egypt, when both men and women jumped over vines. It wasn’t until the 20th century that jumpers incorporated singsong games and rhymes. Many of these are passed down through the generations like oral history, with different regions using different chants. I learned many of these from my mom and passed them down to my daughter.

You’ll need:

One regular jump rope for one person, or a longer jump rope for two turners to turn while a jumper (or more) jumps.

The jumper jumps over the rope each time it hits the ground. Jumpers can jump in one jump each turn or take one big jump followed by one smaller jump each turn. A turn ends when the jumper fails to jump over the turning rope. The following are classic, easy jump-rope games. They don’t have tunes so much as chants, so they are especially easy to pick up.

A, My Name Is Alice

This is a fun add-on game that also calls for a little creativity and is different every time.

The first jumper starts with the letter A and fills in the blanks in the following sentence, however he or she chooses:

A my name is ____ and my husband’s name is ____ and we live in ____ and we sell ____.

For example: A my name is Alice and my husband’s name is Al and we live in Albuquerque and we sell apples.

If the jumper hasn’t tripped up, he or she moves on to the letter B: B my name is Betty and my husband’s name is Bob and we live in Boise and we sell beans.

Jumpers move through the alphabet as long as their turns last. New jumpers usually start with A, which makes it easy to compare how far each jumper gets, and choose new names.

Teddy Bear, Teddy Bear

This jump-rope game is a little more advanced, as it requires players to pantomime the activity they are singing about (to the best of their abilities) as they jump.

Teddy Bear, Teddy Bear, turn around.
Teddy Bear, Teddy Bear, touch the ground.
Teddy Bear, Teddy Bear, tie your shoe.
Teddy Bear, Teddy Bear, that will do!
Teddy Bear, Teddy Bear, go upstairs.
Teddy Bear, Teddy Bear, say your prayers.
Teddy Bear, Teddy Bear, turn out the lights.
Teddy Bear, Teddy Bear, say good-night!

Apples, Peaches, Pears, and Plums

Apples, peaches, pears, and plums.
Tell me when your birthday comes.
January, February, March…

Count one month for each turn of the rope successfully jumped.

I hope you all take the AAP recommendations to heart and enjoy recess and play!

Photos: Susan Sachs Lipman, Let the Children Play

For more information see:

Resources about Play and Slowing
News about Play and Slowing

You might also like:

How to Prepare Kids for Kindergarten? Let Them Play
Slow News: Let the Kids Play
Pre-school and Kindergarten Graduations: Too Much Too Fast?
Movement to Restore Free Play Gains Momentum
Children Opt for the Box Over the Toy
Babies Learn By Playing
New Childrens Book Reminds Us to Play

 

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